Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Flex · 128 days ago
19 / 5 / 8
K / D / A
84.4%
Kill participation
1,855.8
Damage / min
20,290g
635.7 gold / min
19
8 placed · 4 cleared
341
10.7 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatREVΩXA#Fosil
K'Sante · Top
2 / 6 / 9
44% KP
20,970
15.1% share
9,797g
188 CS · 5.9/m
durumlar vahim#1234
Lee Sin · Jungle
6 / 3 / 14
80% KP
32,922
23.7% share
14,808g
270 CS · 8.5/m
zoycade#zrv
Ryze · Mid
12 / 7 / 3
60% KP
47,807
34.4% share
17,282g
304 CS · 9.5/m
wraith#014
Twitch · ADC
5 / 9 / 8
52% KP
29,557
21.3% share
11,843g
193 CS · 6/m
черный факел#xxx
Milio · Support
0 / 7 / 19
76% KP
7,658
5.5% share
8,470g
26 CS · 0.8/m
Red side
VictoryLacoste Murat#RSR
Aatrox · Top
3 / 4 / 7
31.3% KP
28,002
21% share
12,134g
252 CS · 7.9/m
göz十temasıyasak#C180
Jarvan IV · Jungle
3 / 8 / 20
71.9% KP
14,520
10.9% share
11,883g
155 CS · 4.9/m
eren#ent
Vladimir · Mid
6 / 3 / 5
34.4% KP
22,616
17% share
13,152g
242 CS · 7.6/m
zorlukmodubasit#refaz
Jinx · ADC
19 / 5 / 8
84.4% KP
59,232
44.5% share
20,290g
341 CS · 10.7/m
beg for mercy#911
Lulu · Support
1 / 6 / 25
81.3% KP
8,791
6.6% share
9,657g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
