Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Normal Draft · 126 days ago
13 / 8 / 6
K / D / A
52.8%
Kill participation
1,274.5
Damage / min
22,111g
615.6 gold / min
16
7 placed · 1 cleared
380
10.6 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAstrá#TR1
Tahm Kench · Top
9 / 6 / 9
43.9% KP
33,351
23.1% share
15,069g
194 CS · 5.4/m
Manta Vatozu#trk
Viego · Jungle
3 / 10 / 8
26.8% KP
11,844
8.2% share
13,872g
246 CS · 6.8/m
Merhamet Berberi#SEGS
Akshan · Mid
13 / 11 / 6
46.3% KP
28,485
19.8% share
16,806g
191 CS · 5.3/m
Iewis hamiIton#TR1
Ezreal · ADC
8 / 4 / 11
46.3% KP
32,733
22.7% share
20,515g
347 CS · 9.7/m
VIRDISU#napim
Pantheon · Support
8 / 5 / 16
58.5% KP
37,741
26.2% share
12,709g
27 CS · 0.8/m
Red side
DefeatHeathenOnTheRoad#TR1
Riven · Top
4 / 10 / 2
16.7% KP
16,476
11.8% share
10,679g
184 CS · 5.1/m
Alexander Volg#Ippo
Nunu & Willump · Jungle
5 / 8 / 8
36.1% KP
31,679
22.6% share
13,281g
204 CS · 5.7/m
Mafuyuuu#TR1
Yone · Mid
11 / 9 / 6
47.2% KP
37,247
26.6% share
16,763g
275 CS · 7.7/m
zorlukmodubasit#refaz
Yasuo · ADC
13 / 8 / 6
52.8% KP
45,774
32.7% share
22,111g
380 CS · 10.6/m
levia#zafer
Janna · Support
3 / 6 / 16
52.8% KP
8,727
6.2% share
10,635g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
