Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 121 days ago
8 / 6 / 2
K / D / A
58.8%
Kill participation
722.3
Damage / min
16,894g
620.3 gold / min
20
9 placed · 3 cleared
258
9.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhacibaba47#TR1
Vladimir · Top
2 / 2 / 6
22.9% KP
25,697
21.1% share
10,060g
216 CS · 7.9/m
1kan#vio
Diana · Jungle
9 / 2 / 12
60% KP
22,994
18.8% share
14,842g
246 CS · 9/m
Tunaylol#2805
Pantheon · Mid
10 / 3 / 12
62.9% KP
24,970
20.5% share
12,276g
173 CS · 6.4/m
koonser#hype
Ezreal · ADC
8 / 7 / 13
60% KP
30,363
24.9% share
14,669g
211 CS · 7.7/m
MaLaTYaLı BeLa#44444
Senna · Support
6 / 3 / 20
74.3% KP
17,965
14.7% share
11,458g
66 CS · 2.4/m
Red side
Defeatsolo#solo3
Tryndamere · Top
2 / 3 / 1
17.6% KP
16,169
21.5% share
11,039g
254 CS · 9.3/m
SERVER ADMIN#123
Sylas · Jungle
4 / 8 / 5
52.9% KP
16,131
21.5% share
11,751g
173 CS · 6.4/m
Riola#Riooo
Akali · Mid
3 / 10 / 2
29.4% KP
17,346
23.1% share
8,190g
152 CS · 5.6/m
zorlukmodubasit#refaz
Kai'Sa · ADC
8 / 6 / 2
58.8% KP
19,670
26.2% share
16,894g
258 CS · 9.5/m
bostanlısefiri#2222
Thresh · Support
0 / 8 / 9
52.9% KP
5,740
7.6% share
7,038g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
