Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 118 days ago
7 / 8 / 7
K / D / A
43.8%
Kill participation
608.2
Damage / min
14,096g
472.5 gold / min
16
8 placed · 3 cleared
236
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLET ME 1V9#1V9
Ornn · Top
4 / 8 / 6
31.3% KP
12,792
11.8% share
8,958g
133 CS · 4.5/m
eyluleyluleylul#eylul
Rek'Sai · Jungle
9 / 11 / 5
43.8% KP
22,156
20.5% share
12,412g
179 CS · 6/m
kimmiş lan onlar#TR1
LeBlanc · Mid
6 / 5 / 11
53.1% KP
29,315
27.2% share
11,748g
194 CS · 6.5/m
zorlukmodubasit#refaz
Jhin · ADC
7 / 8 / 7
43.8% KP
18,145
16.8% share
14,096g
236 CS · 7.9/m
Neméos#TR1
Lux · Support
6 / 9 / 8
43.8% KP
25,557
23.7% share
9,304g
48 CS · 1.6/m
Red side
Victoryyeshy#RKD
Sylas · Top
16 / 2 / 14
75% KP
40,187
33.4% share
16,374g
204 CS · 6.8/m
yigit3460#3460
Qiyana · Jungle
7 / 5 / 10
42.5% KP
23,819
19.8% share
16,315g
264 CS · 8.8/m
leylak#11111
Zoe · Mid
6 / 5 / 11
42.5% KP
23,013
19.1% share
10,931g
156 CS · 5.2/m
TIRCI TURAN#TIRAN
Lucian · ADC
10 / 12 / 3
32.5% KP
23,077
19.2% share
14,794g
208 CS · 7/m
Mechanic int acc#EUW
Nami · Support
1 / 8 / 21
55% KP
10,335
8.6% share
9,805g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
