Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 117 days ago
9 / 9 / 13
K / D / A
51.2%
Kill participation
1,070.7
Damage / min
15,070g
526.3 gold / min
19
10 placed · 3 cleared
189
6.6 CS / min
Objective control
0
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryblaze top arc#cba
Riven · Top
13 / 4 / 5
36.7% KP
30,571
22.5% share
16,225g
241 CS · 8.4/m
Tunaylol#2805
Sylas · Jungle
10 / 10 / 16
53.1% KP
22,708
16.7% share
14,373g
150 CS · 5.2/m
Mew#7174
Naafiri · Mid
5 / 8 / 13
36.7% KP
24,086
17.7% share
12,229g
180 CS · 6.3/m
Otopark Faresi#3513
Tristana · ADC
18 / 9 / 11
59.2% KP
45,067
33.1% share
20,399g
214 CS · 7.5/m
sharp#TR2
Nautilus · Support
3 / 12 / 21
49% KP
13,551
10% share
9,404g
16 CS · 0.6/m
Red side
DefeatJimiDede#TR1
Poppy · Top
4 / 11 / 10
32.6% KP
19,336
15.3% share
9,844g
161 CS · 5.6/m
emre#kisa
Diana · Jungle
11 / 9 / 17
65.1% KP
28,952
22.9% share
14,229g
178 CS · 6.2/m
LUKA#G0D
Jayce · Mid
16 / 11 / 14
69.8% KP
33,725
26.7% share
14,944g
159 CS · 5.6/m
zorlukmodubasit#refaz
Lucian · ADC
9 / 9 / 13
51.2% KP
30,657
24.2% share
15,070g
189 CS · 6.6/m
roxrite#alwys
Nami · Support
3 / 9 / 29
74.4% KP
13,770
10.9% share
9,948g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
