Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Summoner's Rift · 115 days ago
16 / 9 / 9
K / D / A
41.7%
Kill participation
1,519
Damage / min
16,310g
723.3 gold / min
13
6 placed · 4 cleared
171
7.6 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPavard#666
Kennen · Top
11 / 4 / 8
31.7% KP
25,030
19.7% share
10,574g
169 CS · 7.5/m
gottensken123#tr7
Naafiri · Jungle
14 / 6 / 15
48.3% KP
19,814
15.6% share
12,763g
154 CS · 6.8/m
emınem#3162
Taliyah · Mid
11 / 2 / 16
45% KP
33,441
26.4% share
12,259g
181 CS · 8/m
zorlukmodubasit#refaz
Kai'Sa · ADC
16 / 9 / 9
41.7% KP
34,253
27% share
16,310g
171 CS · 7.6/m
oren#1202
Nautilus · Support
8 / 6 / 31
65% KP
14,349
11.3% share
10,142g
17 CS · 0.8/m
Red side
DefeatIExclusıvee#TR1
Yone · Top
3 / 8 / 1
14.8% KP
7,197
10% share
7,082g
126 CS · 5.6/m
ig kanekihan0#ffle
Sylas · Jungle
4 / 11 / 7
40.7% KP
12,931
18% share
9,017g
128 CS · 5.7/m
babalargibi#HAN
Katarina · Mid
7 / 13 / 6
48.1% KP
14,468
20.1% share
10,110g
130 CS · 5.8/m
Genphashira#KEDO
Corki · ADC
8 / 13 / 7
55.6% KP
31,030
43.1% share
12,049g
155 CS · 6.9/m
ÇILGIN ELMAS#JOJO
Nami · Support
5 / 15 / 12
63% KP
6,395
8.9% share
7,994g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
