Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 106 days ago
6 / 7 / 17
K / D / A
69.7%
Kill participation
1,240.6
Damage / min
18,625g
483.3 gold / min
29
18 placed · 4 cleared
344
8.9 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXxDarkSeaxX#TR1
Jayce · Top
11 / 3 / 13
53.3% KP
51,259
24.5% share
20,465g
368 CS · 9.6/m
ViseryS#11621
Hecarim · Jungle
15 / 5 / 14
64.4% KP
40,387
19.3% share
19,387g
296 CS · 7.7/m
ikiyüzkırkbes#245
Hwei · Mid
9 / 5 / 18
60% KP
62,783
30% share
15,756g
248 CS · 6.4/m
Jerinaliell#SONPY
Samira · ADC
9 / 12 / 3
26.7% KP
43,760
20.9% share
17,997g
290 CS · 7.5/m
coMbLey#TR1
Rell · Support
1 / 8 / 23
53.3% KP
10,905
5.2% share
10,813g
30 CS · 0.8/m
Red side
DefeatWayne#mtf
Swain · Top
0 / 11 / 11
33.3% KP
21,966
13.2% share
11,105g
234 CS · 6.1/m
Gusta#Toji
Zaahen · Jungle
15 / 9 / 11
78.8% KP
45,773
27.5% share
18,601g
259 CS · 6.7/m
Yellow#32347
Smolder · Mid
9 / 8 / 9
54.5% KP
40,417
24.3% share
17,620g
276 CS · 7.2/m
zorlukmodubasit#refaz
Ziggs · ADC
6 / 7 / 17
69.7% KP
47,803
28.7% share
18,625g
344 CS · 8.9/m
hatıralar#coven
Sona · Support
3 / 10 / 25
84.8% KP
10,408
6.3% share
11,320g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
