Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 106 days ago
4 / 12 / 8
K / D / A
33.3%
Kill participation
1,121.3
Damage / min
17,300g
457.3 gold / min
21
11 placed · 1 cleared
267
7.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRevenge of Horse#77777
K'Sante · Top
1 / 9 / 11
33.3% KP
21,094
11.5% share
11,606g
224 CS · 5.9/m
Skraaj#137
Talon · Jungle
23 / 10 / 5
77.8% KP
63,816
34.8% share
23,074g
282 CS · 7.5/m
Zilliax#ontap
Viktor · Mid
6 / 8 / 11
47.2% KP
44,195
24.1% share
14,117g
280 CS · 7.4/m
zorlukmodubasit#refaz
Ziggs · ADC
4 / 12 / 8
33.3% KP
42,421
23.1% share
17,300g
267 CS · 7.1/m
tansu ciller#otan4
Nami · Support
2 / 11 / 19
58.3% KP
11,958
6.5% share
10,630g
30 CS · 0.8/m
Red side
VictoryUriel#TEAF
Vladimir · Top
11 / 5 / 6
34% KP
42,174
23.6% share
16,088g
294 CS · 7.8/m
miyosi#505
Sylas · Jungle
13 / 5 / 17
60% KP
31,905
17.9% share
18,177g
254 CS · 6.7/m
blaze top arc#cba
Riven · Mid
10 / 8 / 10
40% KP
33,798
19% share
18,021g
295 CS · 7.8/m
łłłłłłl#TR1
Tristana · ADC
14 / 8 / 13
54% KP
57,547
32.3% share
20,274g
246 CS · 6.5/m
better than peyz#0101
Blitzcrank · Support
2 / 10 / 26
56% KP
12,925
7.2% share
11,418g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
