Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 106 days ago
11 / 6 / 8
K / D / A
55.9%
Kill participation
1,403.4
Damage / min
17,228g
507 gold / min
13
8 placed · 2 cleared
298
8.8 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeggmen#TR1
Singed · Top
10 / 5 / 15
46.3% KP
31,121
19.2% share
17,410g
311 CS · 9.2/m
SpeedyGnzales#3575
Lee Sin · Jungle
12 / 6 / 14
48.1% KP
25,564
15.8% share
16,859g
241 CS · 7.1/m
sacred reservoir#garuk
Twisted Fate · Mid
11 / 7 / 18
53.7% KP
36,986
22.9% share
17,957g
276 CS · 8.1/m
elveda deme bana#asla
Aphelios · ADC
19 / 8 / 9
51.9% KP
53,336
33% share
18,758g
229 CS · 6.7/m
Beauty#TR25
Soraka · Support
2 / 10 / 34
66.7% KP
14,699
9.1% share
11,228g
34 CS · 1/m
Red side
DefeatWqWq#60009
Renekton · Top
10 / 10 / 1
32.4% KP
42,311
28.8% share
16,733g
279 CS · 8.2/m
thecrmos#6600
Shaco · Jungle
10 / 15 / 9
55.9% KP
24,396
16.6% share
13,339g
169 CS · 5/m
MAYMUNUM#11111
Ahri · Mid
3 / 12 / 8
32.4% KP
18,187
12.4% share
10,623g
200 CS · 5.9/m
zorlukmodubasit#refaz
Ziggs · ADC
11 / 6 / 8
55.9% KP
47,691
32.4% share
17,228g
298 CS · 8.8/m
WorldStar#TR1
Thresh · Support
0 / 11 / 20
58.8% KP
14,501
9.9% share
9,609g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
