Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 104 days ago
13 / 5 / 11
K / D / A
50%
Kill participation
1,434.4
Damage / min
17,077g
571.5 gold / min
29
9 placed · 4 cleared
266
8.9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyunik#00001
Aatrox · Top
7 / 10 / 7
29.2% KP
23,204
16.6% share
12,778g
219 CS · 7.3/m
rahasyaaaaaAAAAA#GOD
Sylas · Jungle
16 / 3 / 15
64.6% KP
40,205
28.8% share
17,491g
224 CS · 7.5/m
Sekitia Kodachi#0134
Yasuo · Mid
11 / 10 / 3
29.2% KP
23,639
16.9% share
12,758g
202 CS · 6.8/m
zorlukmodubasit#refaz
Jinx · ADC
13 / 5 / 11
50% KP
42,866
30.7% share
17,077g
266 CS · 8.9/m
Classy#07070
Braum · Support
1 / 3 / 25
54.2% KP
9,586
6.9% share
9,991g
29 CS · 1/m
Red side
DefeatBastona#TR1
Fiora · Top
7 / 7 / 7
45.2% KP
33,369
24.7% share
13,948g
232 CS · 7.8/m
deXpair#RANK1
Diana · Jungle
15 / 9 / 6
67.7% KP
37,398
27.7% share
18,228g
226 CS · 7.6/m
Bobby#KR99
Malzahar · Mid
1 / 11 / 9
32.3% KP
20,878
15.4% share
10,794g
228 CS · 7.6/m
aspect#2409
Aphelios · ADC
3 / 11 / 6
29% KP
18,835
13.9% share
11,493g
171 CS · 5.7/m
pompacı tk#ai ui
Xin Zhao · Support
5 / 10 / 11
51.6% KP
24,686
18.3% share
10,844g
59 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
