Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 103 days ago
8 / 4 / 12
K / D / A
64.5%
Kill participation
1,169.9
Damage / min
14,578g
542.9 gold / min
22
7 placed · 7 cleared
225
8.4 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBobby#KR99
Malzahar · Top
2 / 6 / 5
33.3% KP
14,966
17.8% share
9,192g
216 CS · 8/m
Jarge307#tairn
Lee Sin · Jungle
8 / 4 / 8
76.2% KP
21,170
25.2% share
12,444g
159 CS · 5.9/m
JadGo#TR1
Yasuo · Mid
3 / 7 / 3
28.6% KP
15,508
18.5% share
9,930g
207 CS · 7.7/m
261437#www
Vladimir · ADC
7 / 5 / 6
61.9% KP
21,765
25.9% share
12,047g
214 CS · 8/m
asdfghj#qwe
Talon · Support
1 / 9 / 4
23.8% KP
10,513
12.5% share
6,547g
41 CS · 1.5/m
Red side
VictoryyunusbabaHOPPALA#POMPA
Kassadin · Top
10 / 2 / 6
51.6% KP
32,764
32.7% share
15,565g
244 CS · 9.1/m
maskelibalo1156#9797
Viego · Jungle
4 / 3 / 10
45.2% KP
11,527
11.5% share
13,273g
228 CS · 8.5/m
beyond limits#111
Riven · Mid
7 / 6 / 7
45.2% KP
14,687
14.7% share
12,416g
200 CS · 7.4/m
zorlukmodubasit#refaz
Jinx · ADC
8 / 4 / 12
64.5% KP
31,412
31.3% share
14,578g
225 CS · 8.4/m
ELONUZABOŞALDIM#tomi
Karma · Support
2 / 6 / 11
41.9% KP
9,832
9.8% share
8,671g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
