Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 102 days ago
7 / 13 / 9
K / D / A
44.4%
Kill participation
470.7
Damage / min
15,540g
474.5 gold / min
16
10 placed · 3 cleared
249
7.6 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRevenge of Horse#77777
Draven · Top
9 / 8 / 12
37.5% KP
30,589
20.2% share
15,645g
228 CS · 7/m
Lapetos#1903
Shaco · Jungle
17 / 5 / 14
55.4% KP
25,125
16.6% share
16,156g
216 CS · 6.6/m
bomba#981
Fizz · Mid
13 / 6 / 11
42.9% KP
24,502
16.2% share
13,921g
200 CS · 6.1/m
Apc Abuser#APC
Hwei · ADC
11 / 7 / 29
71.4% KP
43,597
28.7% share
18,529g
234 CS · 7.1/m
Florin#TR1
Vel'Koz · Support
6 / 10 / 27
58.9% KP
27,854
18.4% share
12,421g
62 CS · 1.9/m
Red side
DefeatThe Banlatici#ATROX
Kennen · Top
6 / 9 / 7
36.1% KP
21,848
22.6% share
12,344g
194 CS · 5.9/m
DOC HUDSONHORNET#PSTON
Pantheon · Jungle
10 / 11 / 10
55.6% KP
23,695
24.6% share
16,550g
217 CS · 6.6/m
riccio#pasha
Tristana · Mid
12 / 11 / 4
44.4% KP
27,479
28.5% share
15,085g
203 CS · 6.2/m
zorlukmodubasit#refaz
Kai'Sa · ADC
7 / 13 / 9
44.4% KP
15,414
16% share
15,540g
249 CS · 7.6/m
Widerdosk#TR1
Nautilus · Support
1 / 13 / 17
50% KP
8,078
8.4% share
8,810g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
