Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 102 days ago
16 / 10 / 8
K / D / A
61.5%
Kill participation
1,412
Damage / min
20,725g
574.1 gold / min
23
14 placed · 4 cleared
294
8.1 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKara Sevdanızım#BEN
Renekton · Top
4 / 8 / 11
38.5% KP
16,128
11.3% share
15,371g
246 CS · 6.8/m
Lapetos#1903
Shaco · Jungle
9 / 5 / 4
33.3% KP
20,620
14.4% share
15,732g
229 CS · 6.3/m
Nep Nep#Neppu
Viktor · Mid
9 / 2 / 10
48.7% KP
41,527
29% share
15,740g
270 CS · 7.5/m
zorlukmodubasit#refaz
Lucian · ADC
16 / 10 / 8
61.5% KP
50,972
35.6% share
20,725g
294 CS · 8.1/m
Monerâ#Tr61
Yuumi · Support
1 / 6 / 29
76.9% KP
13,882
9.7% share
11,364g
25 CS · 0.7/m
Red side
DefeatWaitFor16#Kayle
Kayle · Top
5 / 7 / 10
48.4% KP
24,153
16.2% share
14,468g
295 CS · 8.2/m
yasemin allen#TR0
Evelynn · Jungle
10 / 6 / 6
51.6% KP
26,747
18% share
14,649g
221 CS · 6.1/m
LUKA#G0D
Jayce · Mid
7 / 8 / 9
51.6% KP
37,732
25.4% share
18,363g
306 CS · 8.5/m
dual wield#xxx
Ezreal · ADC
2 / 10 / 12
45.2% KP
27,073
18.2% share
15,318g
273 CS · 7.6/m
The Duran Uncle#TR1
Vel'Koz · Support
7 / 8 / 11
58.1% KP
33,100
22.2% share
13,068g
112 CS · 3.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
