Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 102 days ago
8 / 7 / 8
K / D / A
35.6%
Kill participation
819.6
Damage / min
12,634g
474.1 gold / min
24
9 placed · 8 cleared
196
7.4 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatORALzahar#UGUR
Vayne · Top
1 / 13 / 5
23.1% KP
13,659
14.5% share
8,682g
176 CS · 6.6/m
Jarge307#tairn
Lee Sin · Jungle
12 / 5 / 8
76.9% KP
28,629
30.4% share
12,691g
142 CS · 5.3/m
İNTİHAREDİCEM#SATSU
Malzahar · Mid
4 / 9 / 6
38.5% KP
24,594
26.1% share
9,322g
168 CS · 6.3/m
İreloji#FAST
Jhin · ADC
7 / 8 / 7
53.8% KP
19,620
20.8% share
12,846g
165 CS · 6.2/m
Rakan God#Rakan
Rakan · Support
2 / 10 / 16
69.2% KP
7,603
8.1% share
8,164g
30 CS · 1.1/m
Red side
VictoryCanay#TR1
Urgot · Top
15 / 3 / 3
40% KP
26,697
26.4% share
14,312g
223 CS · 8.4/m
gerizekali mal#hzrn
Viego · Jungle
12 / 5 / 10
48.9% KP
24,142
23.9% share
14,101g
201 CS · 7.5/m
Kero#330
Akali · Mid
10 / 6 / 8
40% KP
20,069
19.9% share
12,143g
199 CS · 7.5/m
zorlukmodubasit#refaz
Jinx · ADC
8 / 7 / 8
35.6% KP
21,843
21.6% share
12,634g
196 CS · 7.4/m
Revenge of Horse#77777
Thresh · Support
0 / 5 / 27
60% KP
8,235
8.2% share
8,739g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
