Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 102 days ago
14 / 3 / 2
K / D / A
50%
Kill participation
1,096.4
Damage / min
13,627g
647.9 gold / min
12
7 placed · 2 cleared
211
10 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykaleb cross#789
Akali · Top
11 / 4 / 1
37.5% KP
23,347
32.3% share
10,697g
179 CS · 8.5/m
TheScript#1490
Ekko · Jungle
1 / 3 / 1
6.3% KP
3,914
5.4% share
8,028g
168 CS · 8/m
ŞAHBET#ŞAHBO
Irelia · Mid
6 / 5 / 4
31.3% KP
16,711
23.1% share
10,541g
195 CS · 9.3/m
zorlukmodubasit#refaz
Jinx · ADC
14 / 3 / 2
50% KP
23,061
31.9% share
13,627g
211 CS · 10/m
Rigby#1223
Thresh · Support
0 / 3 / 16
50% KP
5,354
7.4% share
7,102g
14 CS · 0.7/m
Red side
Defeatdöllüpopo#Garen
Volibear · Top
2 / 8 / 2
22.2% KP
7,170
13.6% share
6,834g
108 CS · 5.1/m
ThinkTwice#TR2
Viego · Jungle
6 / 6 / 4
55.6% KP
9,700
18.4% share
9,907g
151 CS · 7.2/m
agony#asdf
Diana · Mid
8 / 2 / 5
72.2% KP
19,447
37% share
10,019g
160 CS · 7.6/m
ATALANTA Emre#Aphe
Aphelios · ADC
2 / 13 / 0
11.1% KP
11,625
22.1% share
6,810g
132 CS · 6.3/m
Eminx#TR1
Morgana · Support
0 / 3 / 11
61.1% KP
4,645
8.8% share
6,602g
50 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
