Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 102 days ago
12 / 10 / 17
K / D / A
55.8%
Kill participation
1,264.8
Damage / min
18,625g
538.6 gold / min
11
6 placed · 3 cleared
260
7.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatlLynKoxl#TR1
Shen · Top
2 / 15 / 13
32.6% KP
19,999
13.2% share
10,865g
192 CS · 5.6/m
Kenshi Fama#3162
Rek'Sai · Jungle
12 / 10 / 17
63% KP
31,504
20.7% share
16,794g
171 CS · 4.9/m
Altis#TR2
Ahri · Mid
13 / 12 / 12
54.3% KP
38,344
25.2% share
14,314g
185 CS · 5.3/m
Luxtly#Kaisa
Aphelios · ADC
17 / 6 / 10
58.7% KP
51,404
33.8% share
20,333g
303 CS · 8.8/m
Gehoor#TR1
Thresh · Support
2 / 9 / 25
58.7% KP
10,769
7.1% share
11,073g
36 CS · 1/m
Red side
VictoryYAT LAN AŞŞA#4141
Riven · Top
11 / 8 / 10
40.4% KP
34,924
19.8% share
15,379g
224 CS · 6.5/m
1wwwwwwwwwwwwww7#321
Talon · Jungle
11 / 9 / 14
48.1% KP
32,208
18.2% share
17,204g
261 CS · 7.5/m
KaiZeñ#KZN54
Qiyana · Mid
16 / 10 / 13
55.8% KP
56,288
31.9% share
18,776g
226 CS · 6.5/m
zorlukmodubasit#refaz
Jinx · ADC
12 / 10 / 17
55.8% KP
43,742
24.8% share
18,625g
260 CS · 7.5/m
fanimsinizsanirm#gly
Milio · Support
2 / 9 / 28
57.7% KP
9,442
5.3% share
11,333g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
