Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 99 days ago
5 / 5 / 10
K / D / A
46.9%
Kill participation
787.8
Damage / min
14,606g
507.7 gold / min
10
9 placed · 0 cleared
219
7.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHybrid Theory#numb
Renekton · Top
5 / 8 / 1
19.4% KP
21,573
20.5% share
11,308g
186 CS · 6.5/m
S L X M#000
Rengar · Jungle
8 / 8 / 8
51.6% KP
25,194
24% share
13,427g
199 CS · 6.9/m
shuzel#SK1
Ryze · Mid
5 / 6 / 5
32.3% KP
21,920
20.9% share
11,627g
206 CS · 7.2/m
bi sus be#HAHA
Corki · ADC
12 / 6 / 6
58.1% KP
28,031
26.7% share
15,310g
242 CS · 8.4/m
Tori#toti
Lulu · Support
1 / 5 / 20
67.7% KP
8,269
7.9% share
9,258g
36 CS · 1.3/m
Red side
VictoryWho Shot Ya IV#больш
Fiddlesticks · Top
5 / 6 / 11
50% KP
24,082
21.1% share
12,023g
183 CS · 6.4/m
JustMasterBocchi#justY
Master Yi · Jungle
10 / 4 / 8
56.3% KP
23,827
20.9% share
16,584g
234 CS · 8.1/m
AmeIia#TR1
Syndra · Mid
7 / 3 / 12
59.4% KP
34,767
30.5% share
15,976g
280 CS · 9.7/m
zorlukmodubasit#refaz
Tristana · ADC
5 / 5 / 10
46.9% KP
22,661
19.9% share
14,606g
219 CS · 7.6/m
Renegoush#TR1
Pyke · Support
5 / 14 / 3
25% KP
8,753
7.7% share
9,022g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
