Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 98 days ago
0 / 2 / 7
K / D / A
24.1%
Kill participation
517.5
Damage / min
9,309g
404.7 gold / min
12
7 placed · 1 cleared
170
7.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatClamor#TR1
Illaoi · Top
2 / 13 / 0
11.1% KP
14,288
20.4% share
6,583g
120 CS · 5.2/m
catay#cty
Naafiri · Jungle
3 / 4 / 4
38.9% KP
16,804
24% share
8,728g
167 CS · 7.3/m
ntr fantasy#ntr
Kassadin · Mid
1 / 4 / 4
27.8% KP
11,856
16.9% share
6,832g
139 CS · 6/m
Joyboy#Alena
Katarina · ADC
9 / 3 / 5
77.8% KP
19,950
28.5% share
11,325g
174 CS · 7.6/m
noname1w9#TR1
Janna · Support
3 / 5 / 12
83.3% KP
7,190
10.3% share
6,511g
14 CS · 0.6/m
Red side
VictoryNyuri#CN1
Fiora · Top
13 / 0 / 3
55.2% KP
26,168
27.5% share
14,917g
231 CS · 10/m
Secret#SCRT
Viego · Jungle
9 / 5 / 4
44.8% KP
18,974
19.9% share
11,780g
154 CS · 6.7/m
Mal Mıknatısı#tampi
Seraphine · Mid
7 / 1 / 6
44.8% KP
21,737
22.8% share
10,216g
193 CS · 8.4/m
zorlukmodubasit#refaz
Tristana · ADC
0 / 2 / 7
24.1% KP
11,902
12.5% share
9,309g
170 CS · 7.4/m
kapsonlu pyke#rank1
Sylas · Support
0 / 10 / 10
34.5% KP
16,484
17.3% share
7,231g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
