Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 96 days ago
21 / 4 / 14
K / D / A
77.8%
Kill participation
2,106.4
Damage / min
24,868g
790.7 gold / min
18
11 placed · 2 cleared
291
9.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIXIecutioner#Emre
Ekko · Top
6 / 8 / 10
35.6% KP
24,431
16.2% share
12,382g
199 CS · 6.3/m
sacred reservoir#garuk
Talon · Jungle
10 / 6 / 8
40% KP
23,701
15.7% share
14,589g
240 CS · 7.6/m
IRKÇI VADİDE#TR35
Riven · Mid
2 / 12 / 14
35.6% KP
17,596
11.6% share
10,673g
165 CS · 5.2/m
zorlukmodubasit#refaz
Tristana · ADC
21 / 4 / 14
77.8% KP
66,246
43.8% share
24,868g
291 CS · 9.3/m
Ryke#cho
Cho'Gath · Support
6 / 10 / 21
60% KP
19,264
12.7% share
11,912g
34 CS · 1.1/m
Red side
DefeatBJK Aquila#BJK
Anivia · Top
9 / 7 / 9
45% KP
34,615
23.6% share
14,369g
233 CS · 7.4/m
Solarcix#REAL
Hecarim · Jungle
14 / 8 / 11
62.5% KP
40,532
27.7% share
17,986g
271 CS · 8.6/m
sonumu getir#zed
Katarina · Mid
14 / 10 / 4
45% KP
38,027
26% share
15,102g
209 CS · 6.6/m
aspect#2409
Ezreal · ADC
3 / 11 / 5
20% KP
23,536
16.1% share
11,437g
221 CS · 7/m
Luna#ルーナ
Yuumi · Support
0 / 9 / 19
47.5% KP
9,725
6.6% share
8,397g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
