Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 88 days ago
9 / 6 / 13
K / D / A
53.7%
Kill participation
1,217.4
Damage / min
18,990g
534.9 gold / min
25
8 placed · 5 cleared
362
10.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKhaaeB#TR1
Naafiri · Top
4 / 6 / 17
51.2% KP
28,295
17.5% share
13,662g
232 CS · 6.5/m
Yasir#0752
Nunu & Willump · Jungle
5 / 10 / 23
68.3% KP
21,891
13.5% share
14,815g
192 CS · 5.4/m
Joyboy#Alena
Katarina · Mid
21 / 11 / 7
68.3% KP
53,636
33.1% share
19,520g
262 CS · 7.4/m
zorlukmodubasit#refaz
Jinx · ADC
9 / 6 / 13
53.7% KP
43,216
26.7% share
18,990g
362 CS · 10.2/m
Zuofan#6161
Camille · Support
2 / 15 / 17
46.3% KP
14,771
9.1% share
10,406g
32 CS · 0.9/m
Red side
VictoryGRUENE NEUNE#HRDTK
Jax · Top
18 / 12 / 9
56.3% KP
54,496
32.2% share
17,552g
221 CS · 6.2/m
DH Sıfıraltılol#111
Diana · Jungle
8 / 5 / 12
41.7% KP
40,002
23.7% share
16,631g
295 CS · 8.3/m
white1#707
Akali · Mid
12 / 8 / 7
39.6% KP
32,830
19.4% share
16,523g
222 CS · 6.3/m
CHANGYUNPIJU#4444
Jhin · ADC
9 / 6 / 9
37.5% KP
27,593
16.3% share
16,417g
239 CS · 6.7/m
nethi#111
Janna · Support
1 / 10 / 37
79.2% KP
14,129
8.4% share
12,076g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
