Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 87 days ago
8 / 3 / 18
K / D / A
60.5%
Kill participation
1,135.5
Damage / min
15,748g
506.9 gold / min
26
10 placed · 2 cleared
275
8.9 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNekkinarle#TR1
Gangplank · Top
9 / 11 / 5
66.7% KP
53,530
42.9% share
16,392g
234 CS · 7.5/m
Setaou#人之魂
Wukong · Jungle
7 / 7 / 4
52.4% KP
23,078
18.5% share
12,303g
188 CS · 6.1/m
zortcan#0001
Kassadin · Mid
1 / 8 / 5
28.6% KP
16,426
13.2% share
10,978g
194 CS · 6.2/m
1ooper#şşş
Vladimir · ADC
3 / 8 / 6
42.9% KP
22,470
18% share
12,186g
217 CS · 7/m
d00zy#d00zy
Bard · Support
1 / 9 / 8
42.9% KP
9,155
7.3% share
8,650g
29 CS · 0.9/m
Red side
VictoryBall Zac#Zac
Zac · Top
6 / 4 / 6
27.9% KP
19,651
12.5% share
12,555g
217 CS · 7/m
Relax Darling#3344
Lee Sin · Jungle
11 / 2 / 16
62.8% KP
29,638
18.8% share
15,133g
222 CS · 7.1/m
Lighto#1706
Zed · Mid
14 / 9 / 9
53.5% KP
56,868
36.1% share
17,128g
221 CS · 7.1/m
zorlukmodubasit#refaz
Seraphine · ADC
8 / 3 / 18
60.5% KP
35,275
22.4% share
15,748g
275 CS · 8.9/m
Parlak Pasif#LGBT
Sona · Support
4 / 3 / 25
67.4% KP
16,182
10.3% share
10,314g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
