Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 87 days ago
11 / 14 / 11
K / D / A
52.4%
Kill participation
990.5
Damage / min
18,745g
562.1 gold / min
20
9 placed · 1 cleared
226
6.8 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPone#P0ne
Zaahen · Top
12 / 5 / 8
47.6% KP
48,676
28.2% share
16,762g
276 CS · 8.3/m
Kuzey#clown
Diana · Jungle
9 / 10 / 11
47.6% KP
36,901
21.4% share
14,590g
228 CS · 6.8/m
KLİOTCUYUMOS#PUYNA
Aatrox · Mid
7 / 14 / 10
40.5% KP
31,393
18.2% share
12,609g
184 CS · 5.5/m
zorlukmodubasit#refaz
Kai'Sa · ADC
11 / 14 / 11
52.4% KP
33,032
19.2% share
18,745g
226 CS · 6.8/m
Wolves#xd1
Camille · Support
3 / 12 / 15
42.9% KP
22,412
13% share
10,475g
31 CS · 0.9/m
Red side
Victoryau revoir#wrath
Mordekaiser · Top
7 / 6 / 11
32.7% KP
46,318
23% share
13,457g
228 CS · 6.8/m
zxldris#zed
Master Yi · Jungle
21 / 9 / 9
54.5% KP
54,946
27.3% share
19,220g
224 CS · 6.7/m
Alex Mercer#1v9
Nasus · Mid
9 / 4 / 20
52.7% KP
38,662
19.2% share
16,672g
234 CS · 7/m
KÜRT MIKNATISI#TÜRK
Cassiopeia · ADC
14 / 15 / 10
43.6% KP
45,863
22.8% share
16,201g
198 CS · 5.9/m
MrDeepFear#TR1
Lulu · Support
4 / 8 / 34
69.1% KP
15,424
7.7% share
12,800g
58 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
