Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 87 days ago
11 / 5 / 10
K / D / A
63.6%
Kill participation
1,121.2
Damage / min
14,246g
530.6 gold / min
14
7 placed · 1 cleared
240
8.9 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKichimura Washuu#172
Dr. Mundo · Top
6 / 2 / 7
39.4% KP
25,658
22.4% share
11,489g
242 CS · 9/m
Burakeses#TR1
Amumu · Jungle
2 / 2 / 14
48.5% KP
12,664
11.1% share
11,717g
209 CS · 7.8/m
Öykie#Lady
Syndra · Mid
13 / 1 / 7
60.6% KP
36,231
31.6% share
15,341g
200 CS · 7.4/m
zorlukmodubasit#refaz
Sivir · ADC
11 / 5 / 10
63.6% KP
30,103
26.3% share
14,246g
240 CS · 8.9/m
Kiss Fortune#1778
Karma · Support
1 / 3 / 19
60.6% KP
9,879
8.6% share
8,472g
30 CS · 1.1/m
Red side
Defeatferinghee#sikti
Mordekaiser · Top
4 / 2 / 1
38.5% KP
22,808
30.5% share
11,255g
241 CS · 9/m
velunetha#lie
Hecarim · Jungle
1 / 9 / 3
30.8% KP
10,102
13.5% share
8,990g
178 CS · 6.6/m
SarıPipiMelih#TR1
Annie · Mid
0 / 8 / 1
7.7% KP
12,930
17.3% share
7,410g
169 CS · 6.3/m
UrMajestyWladek#1907
Yasuo · ADC
6 / 10 / 2
61.5% KP
18,089
24.2% share
12,151g
167 CS · 6.2/m
ArthemisTR#TR1
Bard · Support
2 / 4 / 9
84.6% KP
10,958
14.6% share
7,686g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
