Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Flex · 84 days ago
13 / 5 / 8
K / D / A
72.4%
Kill participation
1,311.6
Damage / min
15,581g
636 gold / min
16
8 placed · 1 cleared
200
8.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygöz十temasıyasak#C180
Malphite · Top
2 / 3 / 7
31% KP
14,023
14.8% share
8,511g
156 CS · 6.4/m
Kaiba#God
Jarvan IV · Jungle
6 / 3 / 16
75.9% KP
13,885
14.7% share
11,455g
151 CS · 6.2/m
Senqai#5896
Viktor · Mid
5 / 5 / 8
44.8% KP
26,290
27.8% share
10,450g
198 CS · 8.1/m
zorlukmodubasit#refaz
Lucian · ADC
13 / 5 / 8
72.4% KP
32,133
34% share
15,581g
200 CS · 8.2/m
rayan cherki#014
Yuumi · Support
3 / 2 / 22
86.2% KP
8,282
8.8% share
8,826g
16 CS · 0.7/m
Red side
DefeatkickSlimeslimeog#oglu
Renekton · Top
3 / 7 / 2
27.8% KP
12,686
20.8% share
9,942g
218 CS · 8.9/m
gottenyiyen15#TR1
Locke · Jungle
4 / 7 / 7
61.1% KP
16,165
26.5% share
10,604g
194 CS · 7.9/m
REVΩXA#Fosil
Olaf · Mid
6 / 4 / 4
55.6% KP
15,660
25.7% share
10,536g
203 CS · 8.3/m
delü#762
Ezreal · ADC
1 / 5 / 5
33.3% KP
9,499
15.6% share
8,672g
186 CS · 7.6/m
supking7#TR1
Karma · Support
4 / 6 / 9
72.2% KP
7,010
11.5% share
7,377g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
