Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 80 days ago
24 / 2 / 11
K / D / A
71.4%
Kill participation
1,846
Damage / min
20,693g
852.1 gold / min
9
6 placed · 0 cleared
241
9.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryErim#Erim
Ambessa · Top
7 / 5 / 7
28.6% KP
20,425
18.2% share
10,019g
172 CS · 7.1/m
Keet#999
Rengar · Jungle
4 / 6 / 10
28.6% KP
13,885
12.4% share
9,686g
159 CS · 6.5/m
AZİR TEKİNOĞLU#TR444
Azir · Mid
5 / 6 / 8
26.5% KP
13,986
12.5% share
9,642g
153 CS · 6.3/m
zorlukmodubasit#refaz
Tristana · ADC
24 / 2 / 11
71.4% KP
44,828
39.9% share
20,693g
241 CS · 9.9/m
Mordret#LOTM
Camille · Support
9 / 5 / 24
67.3% KP
19,199
17.1% share
11,522g
17 CS · 0.7/m
Red side
DefeatPompacı WorDLeS#FB07
Tryndamere · Top
6 / 8 / 4
41.7% KP
26,324
29% share
12,177g
200 CS · 8.2/m
Warurnoth#TR1
Quinn · Jungle
8 / 12 / 6
58.3% KP
17,193
18.9% share
12,612g
147 CS · 6.1/m
kaiataturk#kai
Yone · Mid
5 / 8 / 6
45.8% KP
22,227
24.5% share
11,904g
198 CS · 8.2/m
Wolex50#YASU
Xerath · ADC
4 / 8 / 6
41.7% KP
17,555
19.3% share
10,132g
136 CS · 5.6/m
yusufreizzzz#00000
Rakan · Support
1 / 13 / 15
66.7% KP
7,596
8.4% share
7,587g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
