Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 80 days ago
1 / 9 / 3
K / D / A
23.5%
Kill participation
280.5
Damage / min
12,169g
373.9 gold / min
26
10 placed · 5 cleared
243
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCıva#LoL
Olaf · Top
6 / 6 / 1
41.2% KP
31,194
34.4% share
13,966g
266 CS · 8.2/m
egelynn#31313
Lee Sin · Jungle
4 / 4 / 4
47.1% KP
12,822
14.2% share
12,751g
225 CS · 6.9/m
SucukluKedidili#TR1
Azir · Mid
4 / 3 / 2
35.3% KP
25,894
28.6% share
13,281g
267 CS · 8.2/m
zorlukmodubasit#refaz
Lucian · ADC
1 / 9 / 3
23.5% KP
9,130
10.1% share
12,169g
243 CS · 7.5/m
Viole#jyuu
Tahm Kench · Support
2 / 10 / 2
23.5% KP
11,525
12.7% share
8,010g
45 CS · 1.4/m
Red side
VictoryAlex Mercer#1v9
Garen · Top
6 / 4 / 8
43.8% KP
23,893
19.1% share
14,176g
227 CS · 7/m
PrimeSstgkid#TR1
Rek'Sai · Jungle
8 / 3 / 10
56.3% KP
20,989
16.8% share
13,590g
198 CS · 6.1/m
imagine a legend#00111
Syndra · Mid
4 / 2 / 9
40.6% KP
32,905
26.3% share
13,409g
274 CS · 8.4/m
Londie#1v9
Draven · ADC
11 / 6 / 13
75% KP
32,557
26% share
18,833g
293 CS · 9/m
プリテンダー#116i
Thresh · Support
3 / 2 / 24
84.4% KP
14,798
11.8% share
10,538g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
