Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 79 days ago
6 / 6 / 6
K / D / A
52.2%
Kill participation
884.6
Damage / min
13,314g
501.2 gold / min
10
7 placed · 1 cleared
238
9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBluetal#TR1
Ivern · Top
5 / 8 / 5
43.5% KP
14,038
15.9% share
8,987g
163 CS · 6.1/m
Sui Ishida#ati
Viego · Jungle
6 / 7 / 7
56.5% KP
14,056
15.9% share
12,427g
216 CS · 8.1/m
Ozodus#TR1
Akali · Mid
4 / 11 / 11
65.2% KP
27,455
31% share
10,409g
156 CS · 5.9/m
zorlukmodubasit#refaz
Jinx · ADC
6 / 6 / 6
52.2% KP
23,501
26.6% share
13,314g
238 CS · 9/m
I Dont Play Fair#Void
Thresh · Support
2 / 6 / 11
56.5% KP
9,412
10.6% share
7,803g
47 CS · 1.8/m
Red side
Victorymurhorse#Muro
Renekton · Top
3 / 6 / 8
28.9% KP
14,553
13.8% share
11,056g
180 CS · 6.8/m
DOMIDOMIDOMIDOMI#DXMI
Rek'Sai · Jungle
10 / 2 / 8
47.4% KP
19,896
18.9% share
13,199g
174 CS · 6.5/m
feringhee#sikti
Irelia · Mid
16 / 9 / 2
47.4% KP
40,084
38.1% share
16,159g
218 CS · 8.2/m
The Copy Ninja#0000
Mel · ADC
7 / 3 / 6
34.2% KP
22,674
21.6% share
12,898g
204 CS · 7.7/m
casual#ties
Nautilus · Support
2 / 3 / 17
50% KP
7,920
7.5% share
8,900g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
