Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 79 days ago
25 / 7 / 9
K / D / A
55.7%
Kill participation
2,444.8
Damage / min
23,853g
704.7 gold / min
20
9 placed · 4 cleared
294
8.7 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKADİR AZAD#TR1
Kled · Top
18 / 10 / 12
50.8% KP
59,367
29.1% share
19,887g
268 CS · 7.9/m
I Dont Play Fair#Void
Shaco · Jungle
6 / 12 / 16
37.3% KP
24,479
12% share
14,250g
231 CS · 6.8/m
Gramadevata#TR1
Akali · Mid
18 / 10 / 8
44.1% KP
49,709
24.3% share
17,193g
203 CS · 6/m
ATALANTA Emre#Aphe
Aphelios · ADC
14 / 14 / 10
40.7% KP
58,625
28.7% share
18,327g
247 CS · 7.3/m
Ozodus#TR1
Nautilus · Support
3 / 15 / 22
42.4% KP
12,007
5.9% share
10,090g
39 CS · 1.2/m
Red side
VictoryNekkinarle#TR1
Urgot · Top
8 / 16 / 6
23% KP
36,747
16.2% share
14,665g
208 CS · 6.1/m
Clárity#0424
Sylas · Jungle
14 / 12 / 14
45.9% KP
50,173
22.1% share
16,948g
218 CS · 6.4/m
mist#x yz
Qiyana · Mid
10 / 15 / 9
31.1% KP
36,528
16.1% share
13,234g
172 CS · 5.1/m
zorlukmodubasit#refaz
Jinx · ADC
25 / 7 / 9
55.7% KP
82,756
36.4% share
23,853g
294 CS · 8.7/m
doydos enjoyer#TR1
Seraphine · Support
4 / 9 / 34
62.3% KP
21,008
9.2% share
13,467g
64 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
