Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 75 days ago
7 / 3 / 7
K / D / A
31.1%
Kill participation
758.5
Damage / min
16,721g
527.2 gold / min
24
10 placed · 2 cleared
265
8.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory12GR CREATINE#911
Yone · Top
3 / 7 / 7
22.2% KP
21,200
14.2% share
13,959g
264 CS · 8.3/m
seroxd9#serox
Talon · Jungle
13 / 7 / 16
64.4% KP
40,759
27.2% share
18,040g
265 CS · 8.4/m
maskelibalo1156#9797
Aurora · Mid
20 / 7 / 7
60% KP
50,598
33.8% share
19,816g
269 CS · 8.5/m
zorlukmodubasit#refaz
Tristana · ADC
7 / 3 / 7
31.1% KP
24,056
16.1% share
16,721g
265 CS · 8.4/m
Veteriner Eylül#Eylül
Leona · Support
2 / 5 / 19
46.7% KP
12,974
8.7% share
10,016g
26 CS · 0.8/m
Red side
DefeatKAYMAĞIMM#TR1
Naafiri · Top
4 / 6 / 9
44.8% KP
30,629
24.6% share
13,476g
258 CS · 8.1/m
Casper#788
Graves · Jungle
11 / 12 / 9
69% KP
30,418
24.4% share
14,444g
180 CS · 5.7/m
Sylassin#WIN
Sylas · Mid
6 / 12 / 8
48.3% KP
22,601
18.1% share
12,804g
201 CS · 6.3/m
Haluk Levent#XXX
Syndra · ADC
7 / 9 / 12
65.5% KP
32,419
26% share
17,353g
272 CS · 8.6/m
Misa#093
Nami · Support
1 / 6 / 19
69% KP
8,568
6.9% share
8,459g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
