Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Normal Draft · 75 days ago
9 / 8 / 14
K / D / A
51.1%
Kill participation
1,422.7
Damage / min
16,441g
532.4 gold / min
18
10 placed · 1 cleared
167
5.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattraptör#EUW3
Mordekaiser · Top
4 / 12 / 4
17.8% KP
15,254
10.9% share
10,847g
162 CS · 5.2/m
Takoz#Jung
Sejuani · Jungle
9 / 9 / 9
40% KP
17,248
12.3% share
12,158g
152 CS · 4.9/m
Vasat2000#HMM
Locke · Mid
15 / 11 / 8
51.1% KP
38,373
27.4% share
13,659g
147 CS · 4.8/m
zorlukmodubasit#refaz
Ezreal · ADC
9 / 8 / 14
51.1% KP
43,937
31.4% share
16,441g
167 CS · 5.4/m
ride or die#shh
Morgana · Support
8 / 12 / 14
48.9% KP
25,072
17.9% share
11,990g
40 CS · 1.3/m
Red side
VictoryΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦ#PθRNθ
Gragas · Top
15 / 5 / 5
38.5% KP
38,859
21.7% share
13,999g
152 CS · 4.9/m
Moskova#99999
Kayn · Jungle
18 / 9 / 9
51.9% KP
53,068
29.7% share
18,591g
233 CS · 7.5/m
ucariyild#WXS
Zoe · Mid
6 / 10 / 12
34.6% KP
27,208
15.2% share
11,321g
137 CS · 4.4/m
Эгейское#Бог
Lucian · ADC
12 / 10 / 13
48.1% KP
55,944
31.3% share
15,499g
207 CS · 6.7/m
Yuki#IlllI
Soraka · Support
1 / 11 / 26
51.9% KP
3,781
2.1% share
9,925g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
