Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 72 days ago
13 / 6 / 9
K / D / A
61.1%
Kill participation
2,071.9
Damage / min
20,114g
668.6 gold / min
27
8 placed · 5 cleared
294
9.8 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrockwill#TR1
Pantheon · Top
4 / 10 / 6
27.8% KP
34,597
20.7% share
10,852g
181 CS · 6/m
surprise#asd31
Locke · Jungle
16 / 5 / 6
61.1% KP
25,899
15.5% share
16,914g
171 CS · 5.7/m
Phatenox#12345
Aurora · Mid
2 / 7 / 12
38.9% KP
28,665
17.2% share
11,390g
217 CS · 7.2/m
zaferlol#333
Kai'Sa · ADC
13 / 6 / 9
61.1% KP
62,329
37.4% share
20,114g
294 CS · 9.8/m
ItzOnlySpeed#TR1
Bard · Support
1 / 7 / 18
52.8% KP
15,360
9.2% share
10,004g
22 CS · 0.7/m
Red side
Defeatkaşar selda#8888
Dr. Mundo · Top
5 / 9 / 7
34.3% KP
27,154
23.5% share
12,357g
185 CS · 6.1/m
benbirjetskiyim#TR1
Aatrox · Jungle
7 / 5 / 8
42.9% KP
18,487
16% share
13,462g
209 CS · 6.9/m
Yomigae#TR1
Akali · Mid
7 / 9 / 2
25.7% KP
21,936
19% share
10,348g
175 CS · 5.8/m
xCOLORSAFTERDARK#LW1
Ezreal · ADC
14 / 8 / 9
65.7% KP
37,342
32.3% share
16,526g
217 CS · 7.2/m
Dandy#505
Nami · Support
2 / 6 / 21
65.7% KP
10,578
9.2% share
9,855g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
