Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Solo/Duo · 63 days ago
17 / 3 / 4
K / D / A
36.8%
Kill participation
1,667.1
Damage / min
20,260g
731 gold / min
19
9 placed · 3 cleared
319
11.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIIWizzyII#9182
K'Sante · Top
3 / 9 / 6
33.3% KP
23,260
22% share
9,941g
154 CS · 5.6/m
intliyom aw#3131
Viego · Jungle
8 / 11 / 4
44.4% KP
19,863
18.8% share
13,186g
187 CS · 6.7/m
makarayız abi#21321
Kassadin · Mid
9 / 7 / 8
63% KP
30,214
28.6% share
13,350g
230 CS · 8.3/m
Zûser#TR1
Syndra · ADC
5 / 13 / 7
44.4% KP
14,917
14.1% share
11,766g
163 CS · 5.9/m
KALENDEEEEER#TR1
Camille · Support
2 / 17 / 9
40.7% KP
17,312
16.4% share
8,890g
45 CS · 1.6/m
Red side
VictoryKanarya#kuş
Anivia · Top
6 / 3 / 8
24.6% KP
22,825
14.6% share
11,478g
189 CS · 6.8/m
Alp333333#TR1
Lee Sin · Jungle
16 / 8 / 19
61.4% KP
32,586
20.8% share
13,442g
127 CS · 4.6/m
Bounifiort#TR1
Viktor · Mid
14 / 6 / 15
50.9% KP
44,231
28.3% share
13,648g
196 CS · 7.1/m
zaferlol#333
Xayah · ADC
17 / 3 / 4
36.8% KP
46,207
29.5% share
20,260g
319 CS · 11.5/m
KornişonTurşusu#TR12
Zilean · Support
4 / 8 / 30
59.6% KP
10,657
6.8% share
10,397g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
