Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 61 days ago
4 / 9 / 8
K / D / A
63.2%
Kill participation
725.5
Damage / min
11,615g
472.8 gold / min
20
8 placed · 4 cleared
200
8.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychasing heights#RANK1
Fiora · Top
4 / 3 / 5
23.1% KP
16,745
17.3% share
11,290g
199 CS · 8.1/m
yang#fourr
Viego · Jungle
16 / 5 / 4
51.3% KP
21,566
22.3% share
14,792g
192 CS · 7.8/m
phalos#TR99
Ryze · Mid
10 / 2 / 4
35.9% KP
26,232
27.2% share
12,567g
229 CS · 9.3/m
soulmate#hmhm
Corki · ADC
8 / 4 / 11
48.7% KP
23,877
24.7% share
13,067g
178 CS · 7.2/m
imagine a legend#00111
Rell · Support
1 / 5 / 22
59% KP
8,093
8.4% share
8,315g
29 CS · 1.2/m
Red side
Defeattutmayan kupon#miran
Malphite · Top
2 / 4 / 1
15.8% KP
16,154
21% share
9,333g
198 CS · 8.1/m
Akûma Undomîell#QeQ
Master Yi · Jungle
9 / 10 / 2
57.9% KP
20,567
26.8% share
12,331g
133 CS · 5.4/m
Miguel O Hara#XXX
Zed · Mid
2 / 6 / 3
26.3% KP
12,458
16.2% share
9,276g
173 CS · 7/m
zaferlol#333
Ashe · ADC
4 / 9 / 8
63.2% KP
17,823
23.2% share
11,615g
200 CS · 8.1/m
Flaxien#123
Thresh · Support
2 / 10 / 12
73.7% KP
9,831
12.8% share
7,215g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
