Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Flex · 60 days ago
19 / 6 / 9
K / D / A
51.9%
Kill participation
1,474.6
Damage / min
19,508g
662 gold / min
35
10 placed · 3 cleared
225
7.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdc gg wakeup#dante
Nasus · Top
3 / 7 / 8
36.7% KP
20,990
16.2% share
11,131g
216 CS · 7.3/m
GODTİERGASBİK#TR1
Wukong · Jungle
12 / 7 / 11
76.7% KP
23,579
18.2% share
15,308g
167 CS · 5.7/m
heimx#000
Aurora · Mid
8 / 10 / 12
66.7% KP
41,671
32.1% share
12,065g
148 CS · 5/m
Doktoray#4444
Aphelios · ADC
4 / 16 / 9
43.3% KP
27,910
21.5% share
13,848g
217 CS · 7.4/m
Asci#TR1
Camille · Support
3 / 14 / 13
53.3% KP
15,658
12.1% share
10,830g
65 CS · 2.2/m
Red side
VictoryREVΩXA#gOLD
Garen · Top
6 / 5 / 7
24.1% KP
23,573
14.6% share
11,480g
183 CS · 6.2/m
gottensken123#tr7
Kha'Zix · Jungle
12 / 3 / 14
48.1% KP
44,762
27.8% share
16,550g
280 CS · 9.5/m
vior lénto#copi
Sylas · Mid
15 / 5 / 11
48.1% KP
36,092
22.4% share
13,658g
202 CS · 6.9/m
zaferlol#333
Kai'Sa · ADC
19 / 6 / 9
51.9% KP
43,451
27% share
19,508g
225 CS · 7.6/m
ruhumda十hasar#DLTN
Shen · Support
2 / 11 / 24
48.1% KP
13,203
8.2% share
10,075g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
