Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 57 days ago
8 / 7 / 11
K / D / A
52.8%
Kill participation
1,364.5
Damage / min
11,977g
462.1 gold / min
8
6 placed · 0 cleared
186
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKanarya#kuş
Anivia · Top
1 / 12 / 4
11.9% KP
18,322
14.7% share
8,795g
162 CS · 6.3/m
Deniz#2025
Hecarim · Jungle
22 / 6 / 8
71.4% KP
35,038
28% share
16,665g
202 CS · 7.8/m
lain#TR4
Smolder · Mid
3 / 4 / 11
33.3% KP
19,923
15.9% share
11,771g
220 CS · 8.5/m
LancedaN#23142
Draven · ADC
13 / 7 / 13
61.9% KP
43,317
34.7% share
18,484g
236 CS · 9.1/m
YorgunsunDegilmi#0EE
Nautilus · Support
3 / 7 / 22
59.5% KP
8,341
6.7% share
8,724g
17 CS · 0.7/m
Red side
DefeatMeteûs#TR1
K'Sante · Top
10 / 4 / 11
58.3% KP
27,191
25.1% share
10,358g
173 CS · 6.7/m
beyazi katilkayu#cagri
Master Yi · Jungle
13 / 8 / 4
47.2% KP
20,984
19.4% share
14,252g
154 CS · 5.9/m
zaferlol#333
Ahri · Mid
8 / 7 / 11
52.8% KP
35,363
32.7% share
11,977g
186 CS · 7.2/m
Forgotten#we15
Jhin · ADC
2 / 11 / 11
36.1% KP
14,805
13.7% share
8,611g
148 CS · 5.7/m
LeugeForsod#TR31
Nami · Support
3 / 12 / 16
52.8% KP
9,872
9.1% share
8,135g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
