Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 57 days ago
11 / 3 / 10
K / D / A
50%
Kill participation
855.9
Damage / min
13,719g
556.2 gold / min
25
9 placed · 3 cleared
198
8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdenial#xxxxx
Nasus · Top
1 / 8 / 1
14.3% KP
9,356
14.2% share
6,965g
153 CS · 6.2/m
seroxd9#serox
Talon · Jungle
4 / 6 / 3
50% KP
15,764
24% share
10,576g
180 CS · 7.3/m
Raayk#ZED
Viktor · Mid
4 / 7 / 1
35.7% KP
14,066
21.4% share
9,455g
183 CS · 7.4/m
impty#999
Draven · ADC
5 / 12 / 2
50% KP
20,557
31.3% share
10,388g
142 CS · 5.8/m
imagine a legend#00111
Blitzcrank · Support
0 / 9 / 5
35.7% KP
6,020
9.2% share
5,753g
23 CS · 0.9/m
Red side
Victory0000000#xxxxx
Zed · Top
7 / 4 / 4
26.2% KP
30,529
27.8% share
12,029g
189 CS · 7.7/m
k4rdun 0glu#00000
Ambessa · Jungle
14 / 1 / 5
45.2% KP
26,124
23.8% share
15,389g
237 CS · 9.6/m
So Rare#lytlm
Lux · Mid
9 / 4 / 7
38.1% KP
22,837
20.8% share
10,923g
191 CS · 7.7/m
zaferlol#333
Lucian · ADC
11 / 3 / 10
50% KP
21,111
19.2% share
13,719g
198 CS · 8/m
serhat#1223
Thresh · Support
1 / 2 / 21
52.4% KP
9,249
8.4% share
8,949g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
