Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 49 days ago
2 / 8 / 4
K / D / A
40%
Kill participation
459.4
Damage / min
9,953g
359.3 gold / min
16
7 placed · 3 cleared
215
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFeedFeed#2929
Singed · Top
1 / 7 / 4
33.3% KP
21,318
25.9% share
10,240g
256 CS · 9.2/m
الكاريزما#967
Talon · Jungle
7 / 3 / 2
60% KP
15,560
18.9% share
13,524g
247 CS · 8.9/m
MulteciAvcisi53#5353
Irelia · Mid
5 / 6 / 2
46.7% KP
22,250
27% share
12,455g
278 CS · 10/m
zaferlol#333
Jinx · ADC
2 / 8 / 4
40% KP
12,725
15.5% share
9,953g
215 CS · 7.8/m
daewi#nox
Sona · Support
0 / 5 / 7
46.7% KP
10,411
12.7% share
6,568g
14 CS · 0.5/m
Red side
VictoryLevsius#001
Yorick · Top
2 / 4 / 4
20.7% KP
18,752
18.4% share
12,021g
240 CS · 8.7/m
Kenshi Fama#3162
Rek'Sai · Jungle
13 / 2 / 6
65.5% KP
23,257
22.9% share
15,357g
229 CS · 8.3/m
hattori fangirl#naber
Locke · Mid
6 / 4 / 4
34.5% KP
15,792
15.5% share
12,003g
193 CS · 7/m
Garen Gaming#31310
Xayah · ADC
7 / 3 / 10
58.6% KP
25,886
25.5% share
13,259g
232 CS · 8.4/m
Estorea#TR1
Seraphine · Support
1 / 2 / 17
62.1% KP
18,021
17.7% share
9,308g
53 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
