Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 49 days ago
7 / 5 / 7
K / D / A
51.9%
Kill participation
1,055
Damage / min
11,319g
502 gold / min
17
9 placed · 5 cleared
167
7.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSABUNUM DUSTU#TR2
K'Sante · Top
1 / 6 / 2
11.1% KP
11,005
15.1% share
7,009g
156 CS · 6.9/m
Zargana Hunter#0002
Briar · Jungle
10 / 8 / 6
59.3% KP
15,211
20.8% share
12,391g
159 CS · 7.1/m
Bounifiort#TR1
Anivia · Mid
9 / 6 / 6
55.6% KP
20,295
27.8% share
9,934g
159 CS · 7.1/m
zaferlol#333
Lucian · ADC
7 / 5 / 7
51.9% KP
23,790
32.6% share
11,319g
167 CS · 7.4/m
eskideniyiydim#Serat
Yuumi · Support
0 / 5 / 13
48.1% KP
2,759
3.8% share
6,682g
21 CS · 0.9/m
Red side
VictoryTermo Fena Girdi#AF1
Darius · Top
4 / 4 / 5
30% KP
14,149
17.2% share
10,453g
195 CS · 8.6/m
Thorfinn#7002
Kayn · Jungle
5 / 5 / 12
56.7% KP
17,834
21.7% share
12,110g
160 CS · 7.1/m
accept your fear#Mrv
Locke · Mid
12 / 9 / 8
66.7% KP
29,101
35.4% share
12,159g
145 CS · 6.4/m
vtrl#faded
Xayah · ADC
6 / 6 / 11
56.7% KP
15,403
18.8% share
12,451g
169 CS · 7.5/m
스킬락스#12345
Rakan · Support
3 / 3 / 21
80% KP
5,611
6.8% share
8,214g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
