Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Flex · 38 days ago
8 / 6 / 12
K / D / A
52.6%
Kill participation
1,144.4
Damage / min
25,150g
566.4 gold / min
45
13 placed · 13 cleared
479
10.8 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdisappointment#EGO
Olaf · Top
7 / 10 / 8
40.5% KP
37,325
18.7% share
17,751g
322 CS · 7.3/m
Pavard#666
Jarvan IV · Jungle
6 / 5 / 19
67.6% KP
28,108
14.1% share
17,686g
237 CS · 5.3/m
N1Yu#000
Akali · Mid
13 / 11 / 5
48.6% KP
43,940
22.1% share
17,142g
279 CS · 6.3/m
zoycade#zrv
Ezreal · ADC
10 / 6 / 8
48.6% KP
76,315
38.3% share
24,842g
444 CS · 10/m
senqai#KR0
Karma · Support
1 / 7 / 19
54.1% KP
13,551
6.8% share
11,628g
42 CS · 0.9/m
Red side
Victorydengim değilsin#ozzy
Trundle · Top
8 / 9 / 10
47.4% KP
31,778
17.1% share
22,760g
407 CS · 9.2/m
Rito giysi ver#TR1
Zed · Jungle
10 / 3 / 11
55.3% KP
42,156
22.7% share
21,670g
295 CS · 6.6/m
oren#451
Viktor · Mid
9 / 10 / 16
65.8% KP
50,157
27% share
19,907g
366 CS · 8.2/m
zaferlol#333
Sivir · ADC
8 / 6 / 12
52.6% KP
50,812
27.4% share
25,150g
479 CS · 10.8/m
rayan cherki#014
Alistar · Support
3 / 9 / 23
68.4% KP
10,844
5.8% share
12,370g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
