Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Victory
Ranked Solo/Duo · 36 days ago
4 / 4 / 22
K / D / A
56.5%
Kill participation
342.7
Damage / min
10,095g
338.4 gold / min
56
25 placed · 0 cleared
13
0.4 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGhost54#88888
Yone · Top
2 / 8 / 2
14.3% KP
25,648
20.5% share
11,639g
257 CS · 8.6/m
devn#0000
Hecarim · Jungle
2 / 7 / 4
21.4% KP
11,029
8.8% share
11,544g
235 CS · 7.9/m
carlos alcaraz#038
LeBlanc · Mid
5 / 7 / 3
28.6% KP
27,721
22.1% share
12,440g
179 CS · 6/m
izayoi#111
Varus · ADC
8 / 12 / 9
60.7% KP
26,351
21% share
16,607g
257 CS · 8.6/m
DİØ BRANDØ#TR1
Ambessa · Support
11 / 12 / 7
64.3% KP
34,484
27.5% share
13,313g
59 CS · 2/m
Red side
VictoryThe Rheronis#TR1
Shen · Top
5 / 4 / 19
52.2% KP
24,313
19.1% share
13,485g
223 CS · 7.5/m
Kingcan32#TR1
Talon · Jungle
19 / 5 / 4
50% KP
38,121
29.9% share
19,084g
275 CS · 9.2/m
Johnathan Wick x#5165
Sylas · Mid
12 / 2 / 8
43.5% KP
32,136
25.2% share
15,164g
229 CS · 7.7/m
lin#Naoya
Zeri · ADC
6 / 13 / 8
30.4% KP
22,674
17.8% share
14,620g
241 CS · 8.1/m
zaferlol#333
Yuumi · Support
4 / 4 / 22
56.5% KP
10,224
8% share
10,095g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
