Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 34 days ago
1 / 13 / 18
K / D / A
55.9%
Kill participation
724.6
Damage / min
10,416g
317.4 gold / min
19
6 placed · 2 cleared
176
5.4 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzaferlol#333
Malphite · Top
1 / 13 / 18
55.9% KP
23,780
17.1% share
10,416g
176 CS · 5.4/m
Diff3rence#0001
Viego · Jungle
16 / 7 / 5
61.8% KP
34,076
24.4% share
18,403g
214 CS · 6.5/m
Liasmos#TR1
Orianna · Mid
3 / 7 / 13
47.1% KP
24,475
17.6% share
12,905g
296 CS · 9/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
11 / 10 / 6
50% KP
44,589
32% share
17,753g
257 CS · 7.8/m
KARAÇALI#1772
Pyke · Support
3 / 7 / 12
44.1% KP
12,489
9% share
9,593g
37 CS · 1.1/m
Red side
VictoryTop Father#2003
Jayce · Top
7 / 8 / 7
31.8% KP
34,089
24.7% share
14,505g
217 CS · 6.6/m
SugarDaddyyyy#TR1
Cho'Gath · Jungle
15 / 4 / 9
54.5% KP
29,758
21.6% share
17,580g
260 CS · 7.9/m
bleeding heart#2222
Sylas · Mid
14 / 9 / 11
56.8% KP
44,150
32.1% share
15,095g
207 CS · 6.3/m
ratkif#123
Lucian · ADC
5 / 7 / 12
38.6% KP
20,927
15.2% share
14,314g
212 CS · 6.5/m
k4rdun 0glu#00000
Nami · Support
3 / 6 / 23
59.1% KP
8,810
6.4% share
10,633g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
