Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Normal Draft · 26 days ago
13 / 7 / 10
K / D / A
67.6%
Kill participation
1,164.1
Damage / min
18,650g
575.9 gold / min
24
9 placed · 5 cleared
259
8 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
6
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaça8#6161
Irelia · Top
11 / 10 / 6
38.6% KP
50,527
30% share
17,975g
265 CS · 8.2/m
Ayşe Çadırcı 12#tr2
Udyr · Jungle
9 / 2 / 11
45.5% KP
28,238
16.7% share
17,835g
335 CS · 10.3/m
gözleriniözledim#00000
Zed · Mid
13 / 8 / 8
47.7% KP
42,691
25.3% share
13,955g
172 CS · 5.3/m
Aphelioss#3169
Lucian · ADC
10 / 5 / 8
40.9% KP
40,828
24.2% share
16,471g
275 CS · 8.5/m
Alune#3169
Lulu · Support
1 / 9 / 19
45.5% KP
6,366
3.8% share
9,965g
22 CS · 0.7/m
Red side
DefeatSliceAndDice#3131
Renekton · Top
7 / 9 / 8
44.1% KP
29,909
25.1% share
14,622g
281 CS · 8.7/m
Dušan Vlahović#c180
Kha'Zix · Jungle
9 / 9 / 10
55.9% KP
21,963
18.4% share
15,011g
188 CS · 5.8/m
Pætrick Bateman#SMİLE
Katarina · Mid
4 / 13 / 9
38.2% KP
22,558
18.9% share
11,326g
187 CS · 5.8/m
zaferlol#333
Ezreal · ADC
13 / 7 / 10
67.6% KP
37,699
31.6% share
18,650g
259 CS · 8/m
dawn#shina
Karma · Support
1 / 6 / 21
64.7% KP
7,073
5.9% share
9,007g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
