Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 11 days ago
6 / 9 / 12
K / D / A
66.7%
Kill participation
1,053.8
Damage / min
19,225g
603 gold / min
14
7 placed · 1 cleared
346
10.9 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryemsaleduoyok#0101
Jayce · Top
7 / 9 / 10
36.2% KP
35,427
21.1% share
12,411g
219 CS · 6.9/m
yieeed#404
Graves · Jungle
12 / 5 / 12
51.1% KP
30,452
18.1% share
17,807g
297 CS · 9.3/m
who gives a shi#ball
Annie · Mid
6 / 6 / 7
27.7% KP
31,293
18.6% share
14,701g
227 CS · 7.1/m
TEHLİKELİ KEDİ#Yavuz
Galio · ADC
22 / 3 / 14
76.6% KP
60,156
35.8% share
21,934g
209 CS · 6.6/m
Enryu#220
Rakan · Support
0 / 5 / 29
61.7% KP
10,686
6.4% share
9,939g
29 CS · 0.9/m
Red side
DefeatMorred#TR1
Urgot · Top
8 / 9 / 9
63% KP
24,160
23% share
14,555g
187 CS · 5.9/m
agony#zxd
Talon · Jungle
7 / 9 / 7
51.9% KP
25,967
24.7% share
14,646g
201 CS · 6.3/m
muhatabıkestim#1111
Locke · Mid
5 / 9 / 4
33.3% KP
15,369
14.6% share
10,379g
169 CS · 5.3/m
zaferlol#333
Jinx · ADC
6 / 9 / 12
66.7% KP
33,600
32% share
19,225g
346 CS · 10.9/m
proesin#TR1
Alistar · Support
1 / 11 / 12
48.1% KP
5,836
5.6% share
8,141g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
