Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 7 days ago
4 / 3 / 7
K / D / A
36.7%
Kill participation
780.7
Damage / min
11,258g
498.9 gold / min
20
6 placed · 4 cleared
189
8.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKuzgun#BACK
Yasuo · Top
12 / 4 / 4
53.3% KP
27,884
38.5% share
12,662g
238 CS · 10.5/m
Dazzle fun acc#RLY
Talon · Jungle
6 / 1 / 4
33.3% KP
8,947
12.3% share
12,151g
228 CS · 10.1/m
SufferingForever#dddd
Ahri · Mid
5 / 1 / 5
33.3% KP
13,370
18.5% share
9,966g
198 CS · 8.8/m
zaferlol#333
Yunara · ADC
4 / 3 / 7
36.7% KP
17,618
24.3% share
11,258g
189 CS · 8.4/m
gerizekali mal#hzrn
Rakan · Support
3 / 1 / 9
40% KP
4,640
6.4% share
7,404g
19 CS · 0.8/m
Red side
DefeatRheii#2905
Yone · Top
1 / 14 / 4
50% KP
8,361
18.9% share
7,393g
150 CS · 6.6/m
Armindo Tue Na#TR1
Gragas · Jungle
2 / 5 / 5
70% KP
10,067
22.7% share
9,642g
134 CS · 5.9/m
zab#TR1
Mel · Mid
7 / 2 / 1
80% KP
15,488
34.9% share
12,001g
219 CS · 9.7/m
TEHLİKELİ KEDİ#Yavuz
Galio · ADC
0 / 6 / 3
30% KP
7,713
17.4% share
7,950g
157 CS · 7/m
HIGAN 此岸#答えは沈黙
Zilean · Support
0 / 3 / 8
80% KP
2,701
6.1% share
5,867g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
