Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 7 days ago
4 / 7 / 9
K / D / A
56.5%
Kill participation
844.1
Damage / min
13,454g
538.5 gold / min
12
8 placed · 1 cleared
217
8.7 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatiwannabespace#2748
Nasus · Top
1 / 6 / 6
30.4% KP
10,182
12.8% share
7,523g
130 CS · 5.2/m
en iyi sensin#WASD
Jarvan IV · Jungle
10 / 8 / 4
60.9% KP
20,425
25.6% share
12,063g
138 CS · 5.5/m
mileslovesyou#333
Hwei · Mid
4 / 7 / 10
60.9% KP
21,257
26.7% share
9,532g
182 CS · 7.3/m
zaferlol#333
Jinx · ADC
4 / 7 / 9
56.5% KP
21,088
26.5% share
13,454g
217 CS · 8.7/m
0zymandias#TR1
Thresh · Support
4 / 7 / 10
60.9% KP
6,769
8.5% share
7,682g
25 CS · 1/m
Red side
Victoryprensess yiit#035
Olaf · Top
9 / 3 / 10
57.6% KP
29,976
33.2% share
14,436g
218 CS · 8.7/m
Sloppy Bomba#Ayran
Sylas · Jungle
2 / 5 / 11
39.4% KP
8,658
9.6% share
10,362g
203 CS · 8.1/m
TEHLİKELİ KEDİ#Yavuz
Galio · Mid
3 / 3 / 10
39.4% KP
15,840
17.5% share
10,958g
220 CS · 8.8/m
Medwin#384
Kalista · ADC
10 / 6 / 9
57.6% KP
23,066
25.5% share
13,491g
180 CS · 7.2/m
Medusahmet#TR1
Pyke · Support
9 / 6 / 12
63.6% KP
12,848
14.2% share
10,995g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
