Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 299 days ago
6 / 8 / 15
K / D / A
48.8%
Kill participation
1,029.7
Damage / min
15,294g
389.7 gold / min
43
12 placed · 5 cleared
251
6.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNO Англ#SLAAY
Dr. Mundo · Top
7 / 10 / 14
48.8% KP
40,595
22.8% share
14,958g
199 CS · 5.1/m
TwTv BZ EUW#INSHL
Zed · Jungle
13 / 10 / 5
41.9% KP
40,378
22.7% share
20,596g
274 CS · 7/m
AbbedaggÆ#EUW
Syndra · Mid
6 / 8 / 15
48.8% KP
40,414
22.7% share
15,294g
251 CS · 6.4/m
KC NEXT ADKING#EUW
Yunara · ADC
13 / 7 / 13
60.5% KP
45,421
25.5% share
23,890g
349 CS · 8.9/m
Tockimo#freak
Braum · Support
4 / 10 / 22
60.5% KP
11,131
6.3% share
11,811g
35 CS · 0.9/m
Red side
DefeatG4KG05#0023
Gwen · Top
15 / 10 / 13
62.2% KP
68,702
28.3% share
20,042g
229 CS · 5.8/m
JG top boy#lync1
Jayce · Jungle
5 / 7 / 14
42.2% KP
53,440
22% share
16,707g
256 CS · 6.5/m
Bisgaard#Mid
Akali · Mid
7 / 12 / 6
28.9% KP
33,316
13.7% share
13,157g
161 CS · 4.1/m
DeadhoundC#Naomi
Miss Fortune · ADC
15 / 7 / 11
57.8% KP
62,391
25.7% share
23,400g
344 CS · 8.8/m
Kaori#EUW33
Bard · Support
3 / 7 / 20
51.1% KP
24,607
10.1% share
12,238g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
