Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 297 days ago
4 / 3 / 10
K / D / A
50%
Kill participation
502.4
Damage / min
13,447g
401.2 gold / min
51
11 placed · 12 cleared
273
8.1 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#TWTV3
Zaahen · Top
2 / 4 / 10
42.9% KP
25,591
21.7% share
15,568g
313 CS · 9.3/m
Buggy2v9#EUW
Shaco · Jungle
7 / 10 / 9
57.1% KP
25,513
21.7% share
15,011g
232 CS · 6.9/m
AbbedaggÆ#EUW
Galio · Mid
4 / 3 / 10
50% KP
16,839
14.3% share
13,447g
273 CS · 8.1/m
Antarctica#S B
Kai'Sa · ADC
13 / 2 / 5
64.3% KP
37,385
31.8% share
20,412g
318 CS · 9.5/m
SNSH Mahonix#BROCK
Neeko · Support
2 / 4 / 9
39.3% KP
12,414
10.5% share
8,625g
31 CS · 0.9/m
Red side
DefeatShikari#dregs
Rumble · Top
5 / 4 / 4
39.1% KP
19,173
19.3% share
12,918g
246 CS · 7.3/m
RaYn#one
Jarvan IV · Jungle
6 / 4 / 13
82.6% KP
21,274
21.4% share
13,838g
232 CS · 6.9/m
mor elo uzmani#kaine
Orianna · Mid
6 / 5 / 8
60.9% KP
19,232
19.4% share
13,340g
247 CS · 7.4/m
害怕999#hirm
Varus · ADC
2 / 11 / 8
43.5% KP
22,193
22.3% share
11,400g
232 CS · 6.9/m
LiL TommyG#EUW
Bard · Support
4 / 4 / 13
73.9% KP
17,517
17.6% share
9,997g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
