Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 295 days ago
9 / 2 / 8
K / D / A
45.9%
Kill participation
1,363.5
Damage / min
16,713g
526.9 gold / min
33
16 placed · 6 cleared
302
9.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGovno Smrdljivo#GOVNO
Ornn · Top
2 / 3 / 13
40.5% KP
21,335
15% share
11,997g
208 CS · 6.6/m
NONAME#gromp
Aatrox · Jungle
9 / 2 / 14
62.2% KP
36,720
25.8% share
15,108g
243 CS · 7.7/m
AbbedaggÆ#EUW
Viktor · Mid
9 / 2 / 8
45.9% KP
43,247
30.4% share
16,713g
302 CS · 9.5/m
G4KG05#0023
Yasuo · ADC
16 / 5 / 7
62.2% KP
31,616
22.2% share
17,208g
247 CS · 7.8/m
ShadowZerô#2805
Soraka · Support
1 / 4 / 20
56.8% KP
9,469
6.7% share
9,299g
37 CS · 1.2/m
Red side
DefeatMorgenstern#009
Rumble · Top
2 / 10 / 1
20% KP
32,756
25.4% share
11,910g
231 CS · 7.3/m
Expedition 28#WHITE
Vi · Jungle
0 / 9 / 9
60% KP
20,011
15.5% share
9,436g
154 CS · 4.9/m
Qin Shi Huang#Hăo49
Lee Sin · Mid
4 / 7 / 4
53.3% KP
21,156
16.4% share
13,282g
268 CS · 8.4/m
JEZUUU#0814
Kai'Sa · ADC
6 / 6 / 5
73.3% KP
33,885
26.2% share
14,620g
293 CS · 9.2/m
Expedition 28#0211
Bard · Support
3 / 5 / 8
73.3% KP
21,285
16.5% share
10,944g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
