Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 295 days ago
2 / 7 / 9
K / D / A
52.4%
Kill participation
320.4
Damage / min
6,598g
261.1 gold / min
52
24 placed · 1 cleared
14
0.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpoodersussi#1352
Yorick · Top
3 / 8 / 1
19% KP
18,837
23.3% share
8,864g
169 CS · 6.7/m
Boukada#EUW
Wukong · Jungle
5 / 6 / 6
52.4% KP
18,681
23.1% share
10,312g
145 CS · 5.7/m
wawek#malek
Aurelion Sol · Mid
5 / 3 / 5
47.6% KP
14,970
18.5% share
11,743g
171 CS · 6.8/m
KED1111111#1310
Lucian · ADC
6 / 6 / 7
61.9% KP
20,229
25% share
11,408g
212 CS · 8.4/m
AbbedaggÆ#EUW
Alistar · Support
2 / 7 / 9
52.4% KP
8,095
10% share
6,598g
14 CS · 0.6/m
Red side
Victoryjoeli#doss
Ryze · Top
3 / 5 / 6
30% KP
25,621
24% share
10,880g
232 CS · 9.2/m
J1HUIV#000
Jayce · Jungle
10 / 4 / 11
70% KP
25,192
23.6% share
14,484g
193 CS · 7.6/m
TWTV CruncyWM#JEWQ
Sylas · Mid
12 / 2 / 8
66.7% KP
29,660
27.8% share
14,030g
192 CS · 7.6/m
normale kartofel#devn
Corki · ADC
4 / 6 / 10
46.7% KP
17,279
16.2% share
11,328g
210 CS · 8.3/m
PLUTO#1589
Gragas · Support
1 / 4 / 16
56.7% KP
8,863
8.3% share
7,502g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
