Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 286 days ago
6 / 5 / 9
K / D / A
53.6%
Kill participation
784.7
Damage / min
11,364g
479.5 gold / min
24
9 placed · 3 cleared
184
7.8 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaynter#EUW
Varus · Top
7 / 2 / 6
46.4% KP
18,151
21% share
11,547g
195 CS · 8.2/m
komanche uchiha#elite
Jayce · Jungle
8 / 2 / 9
60.7% KP
18,683
21.6% share
13,193g
196 CS · 8.3/m
twtv Six10lol#v222
Ahri · Mid
4 / 0 / 9
46.4% KP
16,950
19.6% share
10,228g
216 CS · 9.1/m
AbbedaggÆ#EUW
Lucian · ADC
6 / 5 / 9
53.6% KP
18,598
21.5% share
11,364g
184 CS · 7.8/m
QQ Pawelek6#EUW
Neeko · Support
3 / 1 / 17
71.4% KP
14,093
16.3% share
8,970g
41 CS · 1.7/m
Red side
Defeatqwerqwsad1#2006
Jax · Top
4 / 7 / 1
50% KP
11,087
21.9% share
9,000g
159 CS · 6.7/m
niezły yeti pl#hui
Sylas · Jungle
1 / 4 / 1
20% KP
5,514
10.9% share
7,209g
139 CS · 5.9/m
Qin Shi Huang#Hăo49
Lee Sin · Mid
1 / 7 / 1
20% KP
8,189
16.1% share
8,606g
188 CS · 7.9/m
ANDA#RIEL
Ezreal · ADC
1 / 4 / 4
50% KP
14,128
27.9% share
9,157g
198 CS · 8.4/m
Kozi#Z10
Rumble · Support
3 / 6 / 3
60% KP
11,791
23.3% share
6,287g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
